PUBLISHER'S
NOTE:
When in his poverty in the
year of our Lord 1606, the great astrologer Dr. John Dee was forced to sell
many of his treasured books. Amongst those which he sold was this book, the
greatest grimoire of the most powerful spells to conjure demons more fierce
than those that Solomon imprisoned. We must warn the karcist to take care while
reading this book - read it always within a circle and make the sign of the
cross after each page - otherwise demons from every altitude and sphere shall
be attracted to you indefinitely.
INTRODUCTION, BY DR. JOHN DEE
This is the book of powerful conjurations and subjugations of demons and
Gods which dwell in far away places, places which are past north and south,
east and west, up and down, places which are even beyond the Earth and the
farthest planets, places which are far from the creation of God. The secrets
which I shall tell of were not learned until late in my life, when in 1601 I
started to translate a manuscript which I had owned for many years, but had not
cared much for. I cared not for it because it was given to me by the fraudulent
Barnabas Saul as a present to me so that we should part as friends, despite the
lies and deceptions he had told to me. I received the manuscript from Saul in
1581 and I kept it in my library for many years and would have given it to
anyone who asked for it, that was how little I cared for it - oh, how glad I am
that I did not part with it, for now I realise how important the text is! In
the late days of 1601 I felt curious about the book and wondered if it was as
valuable as Saul had told me before we parted company. The manuscript said that
it was the word of Abd Al-Hazred, who had learned much of the secret art of
conjuration from avatars and spirits that he met whilst travelling in the
desert. When I first practised the rituals which were described in this book,
it was then that I realised it's importance, for here was the most powerful
book ever to be written by mortal hand.
But I bid thee to beware! For the book gripped me with a desire to
devote myself completely to it, and I found that I had developed a mania for
it. Much of my other writing stopped and all matters of humanity became
unimportant to me. This desire for the book made me devote many of my waking hours
to it, and I experienced many horrific things, but I also found out many most
secret secrets. I wish that I had more time on this mortal plane to study the
book, for even now I see that it contains the key to many unfathomable
mysteries, including the mysteries of life and death and even the secrets of
the Creator himself. Please listen to this final warning before you read
further;
The book attracts many demons to it, even now they will be watching you,
invisible. I urge that you pray that they are gone and banish each time you
turn a page, otherwise you may find yourself overcome by them, which would
doubtlessly mean madness and death.
LIBER PRIMUM
This is the book of the laws and practices of the sleeping dead, written
by myself, Abd Al-Hazred - the great sorcerer and poet. With the secrets in
this book I have spoken with dark spirits, who have furnished me with many
riches, both in the form of money and knowledge, I have even learned the
unlearnable knowledge of the divine ones, such is the power of what I learned.
I have also learned of the Old Spirits, who lived before man, and still live
dreaming, and they are very terrible. It was a face of one of these very
spirits that initiated me into this powerful magic.
One morning I awoke to see that the world had changed, the sky was
darker and rumbled with the voices of evil spirits and flowers and life had
been strangled by them also. Then I heard the screaming call, the screaming of
something beyond the hills which was calling me. The screaming call maddened me
and made me sweat, in the end I could not ignore it and decided to find what
manner of beast was making the screaming call. I left my house and set out into
the desert with the call sounding all around me. In the desert I wandered,
without anything but the clothes that I was wearing, I sweated during the day
and froze during the night. But still the screaming call kept on.
On the third day, on the eighteenth hour of that day, the screaming call
stopped and standing in front of me was a man. The man was completely black,
both in face and clothing, and he greeted me in my tongue and with my name. The
man told me his name and his name was Ebonor and he was a demon. Ebonor was the
one who had made the screaming call and I did not yet know that he was more
than the lesser demon that torments the infirm, he was the messenger of the
most evil spirits called the Old Spirits, which even the most powerful sorcerer
of even God cannot completely control. This demon gave me the gift to
understand all languages, whether it be written or spoken or of man or beast.
This is why I, Abd Al-Hazred, have been able to read documents which have
confused many lesser mortals for many decades, but I have also been able never
to get peace. For even when I try to lay down and sleep, I can hear the
creatures around me speaking, I can hear the birds and the desert insects, but
worst of all the dogs, which madly growl and bark about the coming of the Old
Spirits.
Now that the screaming call
had ceased, I returned to my town with my new knowledge and had many sleepless
nights, listening to the sound of the smallest beast and invisible demons
talking, only where everything is dead could I ever sleep, thought I.
After many days without sleep I set out into the desert once more, hoping
to find Ebonor and to make him take back his gift, for I had found it to be a
most terrible curse. For three days and eighteen hours I wandered again and on
the eighteenth hour Ebonor appeared to me. I fell before him and begged him to
take back his gift as it was driving my mind away from me, but he did not show
any compassion. Instead he said that he would show me more knowledge. He took
my hand and led me beneath the cold desert sands, down many sets of steps,
untrod by man, until we reached the door to a secret chamber. In here, you
shall find the ultimate truths, but you shall only understand a little, said
the demon to me as he opened the door. Then I heard the screaming call coming
from the portal, but this time it was a thousand times more intense and Ebonor
took my hand and pulled me across the threshold. Through that door I saw all
the untold knowledge, although only a little has my mind retained.
And when the learning was at an end, I found myself back in the desert
standing by Ebonor, who laughed at me and jested that the mind of man was much
inferior to that of the Old Spirits. I had learned of the Old Spirits in the
secret chamber, they were most terrible and evil spirits who came from outside
creation to live upon the earth. Then at a time before man was born they were
expelled from the earth because the stars became wrong. All were expelled from
the earth except for Nyarlathotep, the dark one or Egypt and the messenger of
the Old Spirits, of which Ebonor was one face. Turning away from me, Ebonor
laughed again and said to me that one day a time will come when the stars are
right again and the Old Spirits shall return. With this having been said, I was
alone once more.
I decided to rest, although my cursed gift was still with me. It was when
I rested that I realised that I was holding a book, the book contained the many
names of Nyarlathotep, the Old Spirit's messenger. I was able to read this book
perfectly, but no one else was able to, for they said that they could not
understand the words on the pages. The book told me that Nyarlathotep has
twenty-one names, or faces. Each of these names may be called upon in their
correct hours, from the third hour in the day to the penultimate hour in the
day. With each name is a sacred and special sign, which must also be used with
the correct invocation. The names of Nyarlathotep are thus;
The name of the third hour is Etonetatae and he is master of magical
words and phrases and he should be consulted much in your work, for he will
deliver to you many words of power. Etonetatae has no body, but may manifest as
a mist or may remain invisible.
Note: All of Nyarlathotep's seals except for the final
one are made from three lines and three curves.
The name of the fourth hour
is Odanen, who brings with him the wishes of the Old Spirits, you may wish to
communicate with Odanen, rather than with the Old Spirits themselves, for it is
many times safer. Odanen will appear before the magician as a shadowy figure
who is only just visible.
The name of the fifth hour
is Banibo, who will reveal to the magician the whereabouts of splendid
treasures, but be warned - do not let him persuade you to leave your circle, be
sure to get the directions from him and then banish him. Banibo appears as a
deformed and bloated man and emanated the odour of rotting matter.
The name of the sixth hour
is Obinab, who will reveal to the magician many secrets concerning the
universe. He is Banibo's opposite, but he will still urge you to leave the
circle so that he may take you on a journey. If he does this then insist that
he himself gives you the knowledge which would be attained from the journey.
The name of the seventh
hour is Bosoro, who will appear as a huge and fiery snake - do not look into
it's eyes or you shaall be trapped forever, but command him to appear in human
form and he will have to obey. Bosoro has the knowledge of men's minds and you
may ask him to reveal the knowledge of a man which you shall name.
The name of the eighth hour
is Oxeren, who has knowledge of the future and will appear on a black horse,
which can run faster than time itself.
The name of the ninth hour
is Badero, who is the lord of gestures and will teach the conjurer many magical
gestures, with which he shall be able to open gates to other places or effect
the minds of men.
The name of the tenth hour
is Osenin, who has control over the bodies of men and can change a man into any
shape the magician tells him. Osenin appears with the body of a man and the
head of a lizard, which is enveloped in flame.
The name of the eleventh
hour is Boxebo, who will make doors open for the magician so that his way is
not restricted. Boxebo appears as a huge insect with many pairs of hands.
The name of the twelfth
hour is Norano, who knows of all the books which have ever existed and she will
dictate to the magician whichever book he seeks at that time. Norano appears as
a winged scribe.
The name of the thirteenth
hour is Onaron, who has much knowledge of the sciences which he will tell to
the magician and he may even be commanded to bring to the magician rare
materials, such as herbs and stones. Onaron appears a winged man with many long
and sharp teeth.
The name of the fourteenth
hour is Nerexo, who holds information about secret talismen and seals. Nerexo
appears in the form of an old man with the legs of a goat.
The name of the fifteenth
hour is Reranber, who is a most evil spirit and will murder any man at your
command. Reranber will appear as a prince in shimmering gold holding a black
sword.
The name of the sixteenth
hour is Orosob, who is a most lustful demon and will procure any woman that the
magician wishes. Orosob appears as an unclothed black man and if he does not
appear it is because he is walking the land ravishing the unwary, so you should
call him again, but do not call him more than three times or you shall enrage
him.
The name of the seventeenth
hour is Nineso, who will appear exactly like the magician. Nineso has the power
to conjure many lesser spirits and the magician should command him which
spirits he should conjure.
The name of the eighteenth
hour is Ebonor, who will reveal the knowledge that is not of man and also
understands all languages. The magician should question him and should not urge
him to give the gifts of knowledge and language, as he gave to me - for to do
so would anger him. Ebonor will appear as a black man, clothed in a black robe.
The name of the nineteenth
hour is Oredab, who appears as a skeleton riding atop a great lizard. Oredab
has the power to destroy whole cities in one gesture.
The name of the twentieth
hour is Nenado who has much strength and can effect the movement of the stars
and planets. Nenando will appear with the body of a statue and the head of a
fly larvae.
The name of the
twenty-first hour is Rubanir, who's appearance changes constantly and will
always be unidentifiable. Rubanir has knowledge of all things past.
The name of the
twenty-second hour is Obexob, who appears as the floating corpse of a pharaoh
enveloped in flames. Obexob will deliver visions to the magician who studies
the flames closely.
The name of the
twenty-third hour is Etananesoe, who is too terrible to behold. Etananesoe is
the true incarnation of Nyarlathotep and will only appear at the time when the
stars are right for himself.
Those are the twenty-one
names of Nyarlathotep and the name may be summoned at the appropriate hour
using the conjurations which I shall set down later in my writing, be warned
though - do not summon more than one face in a day, otherwise Nyarlathotep will
become enraged and break the circle, devouring the magician.
With the book containing
this knowledge, I set about seeking a new abode, for I could not return to my
village, for I needed time to study the ways of the Old Spirits and I needed a
dead place, so that I could sleep undisturbed. After many days of walking I
eventually found myself at the cavernous ruins of a city, which was once called
Ubar, this was where I decided to dwell. In my solitude I was able to practice
my art and learned much from the names of Nyarlathotep and I even dared to
conjure some of the Old Spirits, with very grave consequences, for I was not
prepared for the destruction they would cause - for no circle can hold them. I
also wwrote down all that I learned that was writeable so that this knowledge
may be passed on and shall not be lost again.
LIBER SECUNDUM
In this chapter I shall reveal the names, natures and seals of the Old
Spirits. Once the Old Spirits lived on the earth, but when the stars changed
they were expelled and separated. There are, however, times when the stars
become right for certain spirits and these are the times which they can be
summoned on. There are forty-five Old Spirits who are very terrible and very
powerful, for this reason I ask you never to summon them apart from in
exceptional situations. If you do risk summoning then almost certain death
shall await if you have not made the appropriate preparations - for they cannot
be banished easily and will inflict terrible damage once summoned. The stars
become right for the Old Spirits as the zodiac's band travels across the
heavens and the times upon which they may be conjured upon shall now be
revealed.
Starting seven degrees from the Archer's sign and proceeding deosil, I
shall work my way around the wheel of the zodiac, explaining when the stars are
right for each of the Old Spirits.
In the seventh to the thirteenth degrees the stars are right for Uk-Han,
who appears as a huge, horned snake.
Note: Each seal also has an appropriate zodiacal sign
by it's side. These signs date from circa 2bc.
In the fourteenth to
twentieth degrees the stars are right for Magoth, who appears like a large and
strange cat creature with the tentacles of a squid on it's front.
In the twenty-first to
twenty-seventh degrees the stars are right for Yak-Ishath, which appears as
something too terrible to behold - an ever changing mass featuring the faces of
the souls it has swallowed.
In the twenty-eighth to
thirty-fourth degrees the stars are right for Lunigguroth, who appears as a
sphere of glowing white, from which vast multitudes of horrors pour.
In the thirty-fifth to
forty-first degrees the stars are right for Tursoth, who appears as a giant
scale covered man with the legs of a spider.
In the forty-second to
forty-eight degrees the stars are right for Marbel, who has no body, but the
sound will be most apparent, causing ears to bleed and animals to fall down
dead.
In the forty-ninth to
fifty-fifth degrees the stars are right for Diabaka, who appears as a huge,
flaming monstrosity, surrounded by fiery suns.
In the fifty-sixth to
sixty-second degrees, nothing may be summoned, not even the lesser faces of
Nyarlathotep, for this is a time when the stars are wrong for every
denomination of Old Spirit.
In the sixty-third to
sixty-ninth degrees the stars are right for Cthuhanai, who appears as a great
winged man with the head of a decaying lizard bird.
In the seventieth to
seventy-sixth degrees the stars are right for Nagoango, who shall appear from
the ground and try to swallow you whole.
In the seventy-seventh to
eighty-third degrees the stars are right for Vagonch, who will appear as a huge
mass of whiteness which will swallow anything which comes near.
In the eighty-fourth to
ninetieth degrees the stars are right for Pul-Marg, who shall appear as a black
demon with the power to petrify the people who's gaze he catches.
In the ninety-first to
ninety-seventh degrees the stars are right for Bovadoit, who cannot be summoned
because of her size and terribleness. Bovadoit shall be locked out until the
stars are fully right.
In the ninety-eight to
one-hundred and fourth degrees the stars are right for Parahan, who shall
appear as a great dragon, but with a small, many eyed head.
During the one-hundred and
fifth to the one-hundred and eleventh degrees, nothing may be conjured.
In the one-hundred and
twelfth to one-hundred and eighteenth degrees the stars are right for Yurnal,
which shall appear as a great gray and lumbering thing, too vast for the eye to
view.
During the one-hundred and
nineteenth to the one-hundred and twenty-fifth degrees, nothing may be
summoned.
In the one-hundred and
twenty-sixth to one-hundred and thirty-second degrees the stars are right for
Cthulhu, who appears as a great man with dragon's wings and an octopus' head.
During the one-hundred and
thirty-third to one-hundred and thirty-ninth degrees there must be not
conjuration.
In the one-hundred and fortieth
to one-hundred and forty-sixth degrees the stars are right for Nersel, who
appears as an enraged ghoul and is ruler of Zin.
In the one-hundred and
forty-seventh to one-hundred and fifty-third degrees the stars are right of
Andryn, who is the weakest of the Old Spirits as he cannot harm the holder of
the second ring of Nerexo. If Andryn attacks the magician, he should kiss the
ring and speak the word "OROGOT".
In the one-hundred and
fifty-fourth to one-hundred and sixtieth degrees the stars are right for
Unspeterus, who appears like a huge black toad.
In the one-hundred and sixty-first
to one-hundred and sixty-seventh degrees the stars are right for Bas-Juob, who
appears like a great slimy maggot with the tentacles of a sea dragon.
In the one-hundred and
sixty-eight to one-hundred and sevent-fourth degrees the stars are right for
Astursoth, who appears as a great moaning mass, the sounds which echo from it's
heart are enough to make men fall and die.
In the one-hundred and
seventy-fifth to one-hundred and eighty-first degrees the stars are right for
Azalu, who appears as a great plant beast with many arms and heads.
In the one-hundred and
eighty-second to one-hundred and eighty-eight degrees the stars are right for
Leasynoth, who appears like a great dragon and worm, who lived beneath the
mountains in the time of the Old Spirits ruling.
In the one-hundred and
eighty-ninth to one-hundred and ninety-fifth degrees the stars are right for
Yog-Thothai, who appears like a huge, screaming bat with crawling worms for a
face. Yog-Thothai can travel far away, sometimes carrying prey to distant
stars.
In the one-hundred and
ninety-sixth to two-hundred and second degrees the stars are right for
Maphleus, who appears as a huge shapeless form which can divide into many
smaller forms.
In the two-hundred and
third to two-hundred and ninth degrees, the stars are right for Nun-Hanish and
her brood, who appear as a whole army of ghouls, which may travel into men's
dreams.
In the two-hundred and
tenth to two-hundred and sixteenth degrees the stars are right for Bas-Lesifa,
who appears as a dark orb which cannot be harmed and spreads a plague of
madness all around.
In the two-hundred and
seventeenth to two-hundred and twenty-third degrees the stars are right for
Mememyet-Raha and her children, who appear as vast and slimy horned beasts.
During the two-hundred and
twenty-fourth to two-hundred and twenty-eighth degrees the stars are most wrong
and no evocation may take place.
In the two-hundred and
thirty-ninth to two-hundred and forty-fourth degrees the stars are right for
Azathoth, who appeareth as a vast and shapeless form of screaming souls and he
will be most angry at being drawn away from his secret space.
In the two-hundred and
forty-fifth to two-hundred and fifty-first degrees the stars are right for
Paturnigish, who appears as a great cloud.
In the two-hundred and
fifty-second to two-hundred and fifty-eigth degrees the stars are right for
Dagaon, who appears as a gigantic man with the face of a long toothed fish.
In the two-hundred and
fifty-ninth to two-hundred and sixty-fifth degrees the stars are right for
Ayam, who appears like a great tree made of flesh.
In the two-hundred and
sixty-sixth to two-hundred and seventy-second degrees the stars are right for
Etananesoe, the true face of Nyarlathotep.
In the two-hundred and
seventy-third to two-hundred and seventy-ninth degrees the stars are right for
Bugg, who appears like a great furry snake man.
In the two-hundred and
eightieth to two-hundred and eighty-sixth degrees the stars are right for
Yog-Sothoth, who appears like a great nothingness, a gate which leads outside
onto the surface of his vast body.
During the two-hundred and
eighty-seventh to the two-hundred and ninety-third degrees no conjurations may
take place.
In the two-hundred and
ninety-fourth to three-hundredth degrees the stars are right for Moivoo, who
appears in a form so complex that no man can describe him.
In the three-hundred and
first to three-hundred and seventh degrees the stars are right for Beeluge, who
appears like a huge lizard with the mouth of an insect.
In the three-hundred and
eighth to three-hundred and fourteenth degrees the stars are right for Caim,
who appears like a hissing spider thing.
In the three-hundredth and
fifteenth to three-hundred and twenty-first degrees the stars are right for
Lusoath, who appears like a great cone of crystal, which no man should touch,
or else his mind be stolen away.
In the three-hundred and
twenty-second to three-hundred and twenty-eigth degrees the stars are right for
Lusoath, who appears like a great walking mass of earth.
In the three-hundred and
twenty-ninth to three-hundred and thirty-fifth degrees the stars are right for
Tsapetae, who appears like a great swirling darkness.
In the three-hundred and
thirty-sixth to three-hundred and forty-second degrees the stars are right for
Nun-Buhan, who will appear all around the magician like a great horde of worms.
In the three-hundred and
forty-third to three-hundred and forty-ninth degrees the stars are right for
Hasariel, who will appear like a large flying fiend.
In the three-hundred and
fiftieth to three-hundred and fifty-sixth degrees the stars are right for
Carr-Vephat, who will appear like a vast mass with dark globes circling all
around.
In the three-hundred and
fifty-seventh to third degrees the star are right for Detathit, who appears
like a river of grabbing hands and dragon's heads.
During the fourth to sixth
degrees there must be no conjuration and you must carry out the Great Banishing
ritual.
Now that you know their
times, names and seals I shall once more urge you never to summon any of them
except in very exceptional and important situations - if you are a ruler than I
tell you neever to summon them for battle, or else chaos will ensure. If you
are curious I tell you never to summon them to satisfy that curiosity or much
terror and death will come of it. If you would manipulate them to bring you
your desired then summon them not, but instead conjure a name of Nyarlathotep,
for the Old Sprits will not heed your desires because they have no masters. You
must also know that there is no way to banish the Old Spirits, they shall only
depart when the stars change and become wrong for them.
LIBER TERTIUM
In this book I shall explain the creation of the magical tools that the
magician will need to summon the spirits which I have told of in the last two
chapters. Take care to construct the tools exactly as I tell you and as I have
been told by the names of the hours, for if you do not then they will hold no
power. I know of the tools for the lesser conjurations, those of the names of
the hours, and I know of the tools which the magician shall use to conjure the
Old Spirits - but I only know a few methods of protection against the Old
Spirits. For this reason I pray that you will summon the names of Etonetatae,
Badero and Nerexo and command them to speak truly to you and to tell you of any
protective devices which are available against the Old Spirit which you seek to
conjure.
In all matters of conjuration you will need the cardinal tools of the
wand, the knife, the perfume, the fire and the parchments. When one would
conjure the Old Spirits you will also need the sword, the stones and the ring.
Additional to all these things the magician must be wearing the appropriate
clothing, which bears the appropriate seals and signs.
Firstly the robe is to be made of black material and should be a hooded
garment. The robe is to be a new robe made of the magicians hand and should
never be used for anything but the work - else it will be spoiled. Starting
upon the first day of the week you must do the following - In the hour of Venus
you should make the final stitch in the garment and keep it hidden until the
next day. On the next day, in the hour of Mercury you should create the
following seal on the left arm of the garment and keep it hidden until the next
day.
On the next day, in the
hour of the Moon you should create the following seal on the right arm of the
garment and keep it hidden until the next day.
On the next day, in the
hour of Saturn you should create the following seal on the genital area of the
garment and keep it hidden until the next day.
On the next day, in the
hour of Jupiter you should create the following seal on the back of the garment
and keep it hidden until the next day.
On the next day, in the
hour of Mars you should create the following seal on the front of the garment
and keep it hidden until the next day. Take care to reproduce it exactly as it
appears, for this is the most important of the seals which you will make on the
garment.
On the final day, in the
hour of the Sun, take the robe from its resting place. Before you continue
check it for any imperfections in the patterns and once you are sure of their
perfection you may commence with the consecration of the robe. For all of the
tools which are concerned with the lesser conjurings, you shall use the
following consecration, but for the tools which will only be used to conjure
the Old Spirits you shall use a later consecration. The consecration is thus;
You shall take boughs of laurel and build a fire, which you shall light as the
hour in which you commenced the work is quarter through. Now, before the fire,
with the tool in your hands, above the flames, not so low that it shall burn or
be damaged and not so high that it will not be touched by the smoke. you shall
speak the following:
Samak daram surabel karameka amuranas
Ekotos mirat-fortin ranerug +
Dalerinter marban porafin +
Herikoramonus derogex +
Iratisinger +
I call thee, O mighty names of the hours,
The faces of the faceless Nyarlathotep, +
That you may become one in this hour,
To watch my art be done,
That you will grant this tool which I have fashioned,
The power that it is right to have,
For I have created it in the image of perfection,
And it cannot be undone, +
Iratisinger +
Herikoramonus derogex +
Dalerinter marban porafin +
Ekotos mirat-fortin ranerug +
Samak daram surabel karameka amuranas +
Sedhi! +
Ihdes! +
In the all binding name of Nyarlathotep,
Give power this tool, +
Give power. +
Doros serod! + + +
This conjuration shall be
comitted to memory, and shall always be done without book or parchment. Where
in this conjuration and where throughout the remainder of the book I write +
this shall be the signal for the conjurer to make the sign that gains the
attention of the names of the Nyarlathotep and aids them in their coming. This
sign is simple and shall be done with the left hand. You should touch your forehead
with two of your fingers, then you should draw them down to the chest and touch
the heart. Then the fingers should touch the left shoulder, the forehead once
more and then the right shoulder.
Now that the robe has been
made you shall fashion the wand. In the day following the construction of the
robe, in the hour of Venus, you should cut the branch of a cypress tree and
carve it into a smooth wand, being just over one foot in length. You should
also be wearing your robe during the construction of the tools and you shall
keep all of your tools wrapped in the robe, which you shall keep hidden. Having
carved the wand on the next day you shall take a knife which is pure and has
hurt no-one and in the hour of Mercury shall write these signs on the knife:
[Note: The triangular sign is a representation of the
path of the fingers in the cross sign described above]
Then in that same hour you
shall consecrate the dagger and place it in the fire that it shall be cleansed.
On the day that follows, in the hour of the Moon, you shall engrave the sign of
Ekotos on the wand. The sign should be engraved four times along the length of
the wand, the wand should then be turned to the next quarter and the sign
engraved four more times. Repeat this until you have come full circle and the
wand has sixteen representations of the seal upon it, which is thus:
Then, at the top of the
wand make the ring of Mirat-Fortin, which is thus:
On the day that follows, in
the hour of Saturn, you shall consecrate the wand.
Now the perfume should be
made and you shall always make it on Monday, in the Moons hour and you shall
always consecrate it halfway through the Moons hour on the day in which you
have made it. You should take equal parts of mint, frankincense, wormwood,
sage, sandalwood, storax and musk, which you will mix together and create a
powder from. This powder shall be kept in a bottle which is purple in colour
and has the following seal inscribed on its stopper, which shall be made of
iron:
The fire shall be
constructed before any act of conjuration takes place and shall be left to burn
at the north of the circle for quarter of an hour before the conjuration takes
place. It should be made of laurel and cypress wood and once lit, you should say
the blessing. If you have not built a circle then one should be made one hour
before the conjuration takes place and it can then be left there permenently or
erased. For the lesser conjurations a circle made of flour, chalked upon a
floor, or cut into the earth will suffice, however, for the greater
conjurations, those of the Old Spirits, the circle should be cut into the
ground and then filled in with a mixture flour and silver - else the conjurer
shall surely die. Having built the circle the conjurer must make the blessing.
If he seeks to conjure a name of Nyarlathotep then the conjuration which has
been used for the other items shall suffice. If the conjurer seeks to summon
the Old Spirits then the Great Consecration should be made, which will follow later
in this book.
The final tool which you
will require for the lesser conjurations are the parchments, upon which you
shall write any conjurations and subjugations which you shall need during the
work. The parchments should be written in the day before the work will take
place at the hour at which it shall take place on the next day. You shall write
upon pure, virgin parchment with ink that has been consecrated for the
conjuration in question.
If the magician would seek
to conjure the Old Spirits, then he shall need several additional tools. The
first tool is the sword, which like the dagger shall not have harmed any person
or animal. Take this sword in the hour of Mercury and upon the sword engrave
the following signs:
The tools which you shall
need in conjuring the Old Spirits shall be kept separate from those used in the
lesser conjurations and each shall be wrapped in dark green silk, upon which
the seal of Unity has been sewn and it is thus:
The sword should be wrapped
in this silk and kept hidden. For the space of one moon, each night in the hour
of Mercury you shall pray infront of the sword, which you shall keep wrapped in
the cover. And you shall pray thus:
+++
Samak daram surabel karameka amuranas
Ekotos mirat-fortin ranerug +
Dalerinter marban porafin +
Herikoramonus derogex +
Iratisinger +
Axarath Malakath +
+++
Axarath Malakath +
Iratisinger +
Herikoramonus derogex +
Dalerinter marban porafin +
Ekotos mirat-fortin ranerug +
Samak daram surabel karameka amuranas +
Sedhi! +
Ihdes! +
+++
This is the prayer of the
Great Consecration and you should commit it into memory as with the
consecration which has gone before. After the space of one moon has passed you
shall take the sword and in the hour of Mercury you shall make a fire. You
shall then anoint the sword with the perfume, which has been mixed in part with
water. Then you shall hold the sword above the fire at the same hight as before
- not so it is in the flames and not so that the smoke cannot touch it. Then
you shall pronounce the Great Consecration, which is thus:
Samak daram surabel karameka amuranas
Ekotos mirat-fortin ranerug +
Dalerinter marban porafin +
Herikoramonus derogex +
Iratisinger +
Axarath Malakath +
I call thee, O spirits of the starry band,
I call thee, O Old Spirits,
I call thee from your places or rest
That you may come unto me, +
And watch my art be done, +
In your names I have fashioned this tool,+
And in your names I shall pledge it,+
By your powers I pray that you will grant the tool
The power that it is right to have, +
In the names of
Uk-Han, +
Tursoth, +
Cthuhanai, +
Bovadoit, +
Cthulhu, +
Unspeterus, +
Leasynoth, +
Mememyet-Raha, +
Paturnigish, +
Bugg, +
Beeluge, +
Nun-Buhan,+
I command thee to consecrate this tool,
For I have created it in the image of perfection,
And it cannot be undone, +
Axarath Malakath +
Iratisinger +
Herikoramonus derogex +
Dalerinter marban porafin +
Ekotos mirat-fortin ranerug +
Samak daram surabel karameka amuranas +
Sedhi! +
Ihdes! +
In the all binding name of Mirat-Fortin,
Give power this tool, +
Give power. +
Doros serod! + + +
The Great Consecration
shall also be memorised by the magician. Upon finishing the great conescration
you shall place the sword into the fire that it may be consecrated in the name
of the Old Spirits. When the fire has consumed itself you shall leave the sword
to become cold once more and then place it in its cover where it shall remain
hidden until it is called for.
Next you shall make the
stones, which shall be used to mark the circle when you would conjure the Old
Spirits, for it pleases them. You should take twelve stones and they shall all
be like to the size of your fist and the stones which you collect shall be
Lapis Lazuli, Amber, Onyx, Bloodstone, Agate, Obsidian, Turquoise, Topaz,
Coral, Jet, Quartz and Jade. You shall keep these stones wrapped in a similar
covering to the sword and shall keep them hidden. You shall also cite the
prayer of the Great Consecration for the cycle of one moon as with the sword,
but this shall be done in the hour of the Moon. After the course of one moon
you shall perform the Great Consecration upon each stone, having first engraved
them with the appropriate signs. Upon the stone of Lapis Lazuli engrave the
sign which I have placed next to the seals for the Spirits who may be conjured
between seven and thirty-fourth degrees. Upon the stone of Amber engrave the
sign which I have placed next to the seals of the Spirits who may be conjured
between thirty-five and sixty-two degrees. Upon the stone of Onyx engrave the
sign which I have placed next to the seals of the Spirits who may be conjured
between sixty-three and ninety degrees. Upon the Bloodstone engrave the sign
which I have placed next to the seals of the Spirits who may be conjured
between ninety-one and and one-hundred and twenty-five degrees. Upon the stone
of Agate engrave the sign which I have placed next to the seals of the Spirits
who may be conjured between one-hundred and twenty-six and one-hundred and
fifty-three degrees. Upon the stone of Obsidian engrave the sign which I have
placed next to the seals of the Spirits who may be conjured between one-hundred
and fifty-four and one-hundred and eighty-one degrees. Upon the stone of
Turquoise engrave the sign which I have placed next to the seals of the Spirits
who may be conjured between one-hundred and eighty-two and two-hundred and
sixteen degrees. Upon the stone of Topaz engrave the sign which I have placed
next to the seals of the Spirits who may be conjured between two-hundred and
seventeen and two-hundred and forty-four degrees. Upon the Coral engrave the
sign which I have placed next to the seals of the Spirits who may be conjured
between two-hundred and forty-five and two-hundred and seventy-two degrees.
Upon the stone of Jet engrave the sign which I have placed next to the seals of
the Spirits who may be conjured between two-hundred and seventy-three and
three-hundred degrees. Upon the stone of Quartz engrave the sign which I have
placed next to the seals of the Spirits who may be conjured between
three-hundred and one and three-hundred and thirty-five degrees. Upon the stone
of Jade engrave the sign which I have placed next to the seals of the Spirits
who may be conjured between three-hundred and thirty-six and three degrees.
After each stone is consecrated place it upon the cover which the seal of Unity
has been made upon. You shall consecrate them in the order which I have written
them above and once more keep them hidden until the time of their use is at
hand.
The final tool which shall
be required is the ring, which shall offer some small protection to the
magician who would conjure the Old Spirits, though the protection may be small
it would certainly be most foolish to attempt to summon the Old Ones without
it. The ring of gold and disc of silver shall be forged in the hour of Saturn
and kept hidden, wrapped in green silk upon which the seal of Unity has been
made. In the hour of Saturn, on the day that follows the forging of the ring,
you shall engrave these characters upon the ring:
And upon the disc you shall
engrave these characters:
Once more, for the space of
one moon you shall keep the ring wrapped and pray the prayer of the Great
Consecration before it. When the moon has made its cycle you shall perform the
Great Consecration in the hour of Saturn, having first anointed the ring with a
mixture made from the perfume, flour and water. As with the sword, the ring
shall be cast into the fire once the Great Consecration has come to an end. Now
that the ring has been created, should you feel the Old Spirits attempt to
penetrate the circle you shall kiss the ring and say ABROSAX, for this will
strengthen the circle for a small time. But you must remember that there is no
permenant protection from them and they will break through the circle in a
short time whatever protection you may have.
LIBER QUARTUM
This book will give the magician instruction on how he shall create the
circle. As I have said before, the circle should be made strong enough to hold
out the spirits for the duration of the conjuration. Should you seek to conjure
on of the many faces of Nyarlathotep then the circle may be made from flour,
chalk or cut into the earth with the knife or sword. If you would seek to
conjure the Greater Spirits then the circle must be cut into the earth or into
stone and then it must be filled in with flour and silver dust, for silver
offers most excellent protection against the spirits, as does the stone
Kinocetus, which may also be powdered for the purpose of strengthening the
circle. The form of the circle is thus;
and it shall be made to the
size of nine feet and it may be made for permenant of temporary use. At the
north of the circle, three feet away, you will place the seal of the spirit
which you wish to call. And the seal shall be written upon a circle of one foot
of fine lamb skin or parchment. The ink used shall be that of a white pigeons
blood, which shall be killed with the knife and the blood collected in a new
bowl. A pen shall be made from a feather of the bird. The creation of the
circle and the seal shall be done eight hours prior to the rite of conjuration.
If you would seek to evoke the Old Spirits then you must make the circle in the
hour of Mercury, being eight hours before the conjuration. Once it has been
created, the circle should not be entered until the ritual of evocation
commences and the seal should be kept wrapped in white silk before the circle.
And at the passing of every hour leading up to the ritual you shall banish and
wandering spirits from the working area. First you shall make the Sign four
times, saying each time: Iratisinger herikoramonus derogex Dalerinter. Then you
shall speak the following
Away! Away!
I command all wandering spirits to depart in peace
I command you, depart or face my wrath.
I am the he who howls the forgotten names,
I am he who shall bring forth the spirit n.!
Turn and face me, for I hold the Sign!
+ + +
Iratisinger +
Herikoramonus +
Derogex +
Daleringer +
Now depart with haste!